af83600e-6943-452c-87c0-c789c762e783 1.0 2015 RPG *.jpg;*.jpeg;*.png;*.gif;*.js;*.wav;*.mp3;*.htm;*.html;*.svg;*.txt false Easy Polite test false 0,0,0 1000 1000 0 0 0 It's a dead end. false It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. false It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. It's a dead end. Look at Take Look at Use Drop false false false it
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false false false false You are at You can see You can go containing false false false 0 false false 1 1 White Black 1 15 false 0 0 me myself self Looking good. you yourself false false false false false false if (game.pov = this) { if (IsDefined("oldvalue")) { OnEnterRoom (oldvalue) } else { OnEnterRoom (null) } if (game.gridmap) { MergePOVCoordinates } } if (this.isopen and HasScript(this, "onopen")) { do (this, "onopen") } if (not this.isopen and HasScript(this, "onclose")) { do (this, "onclose") } if (this.locked and HasScript(this, "onlock")) { do (this, "onlock") } if (not this.locked and HasScript(this, "onunlock")) { do (this, "onunlock") } if (this.switchedon and HasScript(this, "onswitchon")) { do (this, "onswitchon") } if (not this.switchedon and HasScript(this, "onswitchoff")) { do (this, "onswitchoff") }
west w Go north n east e south s 0 0 0 object.parent = game.pov.parent x = currentroom.x y = currentroom.y + 1 z = currentroom.z player.x = x player.y = y player.z = z roomalias = x + "," + y + "," + z nextroom = "a" + x + "_" + y + "_" + z nextroom = ToString(nextroom) roomalias = ToString(roomalias) nextroom1 = nextroom roomexist = GetObject(nextroom1) if (roomexist = null) { nextroom1 = gen_north() nextroom1.x = x nextroom1.y = y nextroom1.z = z nextroom1.alias = roomalias foreach (room, AllObjects()) { if (not room.name = "player") { if (room.x = player.x and room.y = player.y and room.z = player.z) { MoveObject (player, room) } } else { } } } else { foreach (room, AllObjects()) { if (not room.name = "player") { if (room.x = player.x and room.y = player.y and room.z = player.z) { MoveObject (player, room) } } } } variable = GetRandomInt(1,14) if (variable = 1) { newroom = CloneObject(north_A) } else if (variable = 2) { newroom = CloneObject(north_B) } else if (variable = 3) { newroom = CloneObject(north_C) } else if (variable = 4) { newroom = CloneObject(north_D) } else if (variable = 5) { newroom = CloneObject(north_E) } else if (variable = 6) { newroom = CloneObject(north_F) } else if (variable = 7) { newroom = CloneObject(north_G) } else if (variable = 8) { newroom = CloneObject(north_H) } else if (variable = 9) { newroom = CloneObject(north_I) } else if (variable = 10) { newroom = CloneObject(north_J) } else if (variable = 11) { newroom = CloneObject(north_K) } else if (variable = 12) { newroom = CloneObject(north_L) } else if (variable = 13) { newroom = CloneObject(north_M) } else if (variable = 14) { newroom = CloneObject(north_N) } return (newroom) x = currentroom.x + 1 y = currentroom.y z = currentroom.z player.x = x player.y = y player.z = z roomalias = x + "," + y + "," + z nextroom = "a" + x + "_" + y + "_" + z nextroom = ToString(nextroom) roomalias = ToString(roomalias) nextroom1 = nextroom roomexist = GetObject(nextroom1) if (roomexist = null) { nextroom1 = gen_east() nextroom1.x = x nextroom1.y = y nextroom1.z = z nextroom1.alias = roomalias foreach (room, AllObjects()) { if (not room.name = "player") { if (room.x = player.x and room.y = player.y and room.z = player.z) { MoveObject (player, room) } } else { } } } else { foreach (room, AllObjects()) { if (not room.name = "player") { if (room.x = player.x and room.y = player.y and room.z = player.z) { MoveObject (player, room) } } } } x = currentroom.x y = currentroom.y - 1 z = currentroom.z player.x = x player.y = y player.z = z roomalias = x + "," + y + "," + z nextroom = "a" + x + "_" + y + "_" + z nextroom = ToString(nextroom) roomalias = ToString(roomalias) nextroom1 = nextroom roomexist = GetObject(nextroom1) if (roomexist = null) { nextroom1 = gen_south() nextroom1.x = x nextroom1.y = y nextroom1.z = z nextroom1.alias = roomalias foreach (room, AllObjects()) { if (not room.name = "player") { if (room.x = player.x and room.y = player.y and room.z = player.z) { MoveObject (player, room) } } else { } } } else { foreach (room, AllObjects()) { if (not room.name = "player") { if (room.x = player.x and room.y = player.y and room.z = player.z) { MoveObject (player, room) } } } } x = currentroom.x - 1 y = currentroom.y z = currentroom.z player.x = x player.y = y player.z = z roomalias = x + "," + y + "," + z nextroom = "a" + x + "_" + y + "_" + z nextroom = ToString(nextroom) roomalias = ToString(roomalias) nextroom1 = nextroom roomexist = GetObject(nextroom1) if (roomexist = null) { nextroom1 = gen_west() nextroom1.x = x nextroom1.y = y nextroom1.z = z nextroom1.alias = roomalias foreach (room, AllObjects()) { if (not room.name = "player") { if (room.x = player.x and room.y = player.y and room.z = player.z) { MoveObject (player, room) } } else { } } } else { foreach (room, AllObjects()) { if (not room.name = "player") { if (room.x = player.x and room.y = player.y and room.z = player.z) { MoveObject (player, room) } } } } variable = GetRandomInt(1,14) if (variable = 1) { newroom = CloneObject(east_A) } else if (variable = 2) { newroom = CloneObject(east_B) } else if (variable = 3) { newroom = CloneObject(east_C) } else if (variable = 4) { newroom = CloneObject(east_D) } else if (variable = 5) { newroom = CloneObject(east_E) } else if (variable = 6) { newroom = CloneObject(east_F) } else if (variable = 7) { newroom = CloneObject(east_G) } else if (variable = 8) { newroom = CloneObject(east_H) } else if (variable = 9) { newroom = CloneObject(east_I) } else if (variable = 10) { newroom = CloneObject(east_J) } else if (variable = 11) { newroom = CloneObject(east_K) } else if (variable = 12) { newroom = CloneObject(east_L) } else if (variable = 13) { newroom = CloneObject(east_M) } else if (variable = 14) { newroom = CloneObject(east_N) } return (newroom) variable = GetRandomInt(1,14) if (variable = 1) { newroom = CloneObject(west_A) } else if (variable = 2) { newroom = CloneObject(west_B) } else if (variable = 3) { newroom = CloneObject(west_C) } else if (variable = 4) { newroom = CloneObject(west_D) } else if (variable = 5) { newroom = CloneObject(west_E) } else if (variable = 6) { newroom = CloneObject(west_F) } else if (variable = 7) { newroom = CloneObject(west_G) } else if (variable = 8) { newroom = CloneObject(west_H) } else if (variable = 9) { newroom = CloneObject(west_I) } else if (variable = 10) { newroom = CloneObject(west_J) } else if (variable = 11) { newroom = CloneObject(west_K) } else if (variable = 12) { newroom = CloneObject(west_L) } else if (variable = 13) { newroom = CloneObject(west_M) } else if (variable = 14) { newroom = CloneObject(west_N) } return (newroom) variable = GetRandomInt(1,14) if (variable = 1) { newroom = CloneObject(south_A) } else if (variable = 2) { newroom = CloneObject(south_B) } else if (variable = 3) { newroom = CloneObject(south_C) } else if (variable = 4) { newroom = CloneObject(south_D) } else if (variable = 5) { newroom = CloneObject(south_E) } else if (variable = 6) { newroom = CloneObject(south_F) } else if (variable = 7) { newroom = CloneObject(south_G) } else if (variable = 8) { newroom = CloneObject(south_H) } else if (variable = 9) { newroom = CloneObject(south_I) } else if (variable = 10) { newroom = CloneObject(south_J) } else if (variable = 11) { newroom = CloneObject(south_K) } else if (variable = 12) { newroom = CloneObject(south_L) } else if (variable = 13) { newroom = CloneObject(south_M) } else if (variable = 14) { newroom = CloneObject(south_N) } return (newroom)