It's a dead end.
af83600e-6943-452c-87c0-c789c762e783
1.0
2015
RPG
*.jpg;*.jpeg;*.png;*.gif;*.js;*.wav;*.mp3;*.htm;*.html;*.svg;*.txt
false
Easy
Polite
test
It's a dead end.
false
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
false
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
It's a dead end.
Look at
Take
Look at
Use
Drop
false
false
it
it
false
false
false
false
You are at
You can see
You can go
containing
false
false
false
0
false
false
1
1
White
Black
1
15
false
0
0
me
myself
self
Looking good.
you
yourself
false
false
false
false
false
false
if (game.pov = this) {
if (IsDefined("oldvalue")) {
OnEnterRoom (oldvalue)
}
else {
OnEnterRoom (null)
}
if (game.gridmap) {
MergePOVCoordinates
}
}
if (this.isopen and HasScript(this, "onopen")) {
do (this, "onopen")
}
if (not this.isopen and HasScript(this, "onclose")) {
do (this, "onclose")
}
if (this.locked and HasScript(this, "onlock")) {
do (this, "onlock")
}
if (not this.locked and HasScript(this, "onunlock")) {
do (this, "onunlock")
}
if (this.switchedon and HasScript(this, "onswitchon")) {
do (this, "onswitchon")
}
if (not this.switchedon and HasScript(this, "onswitchoff")) {
do (this, "onswitchoff")
}
west
w
Go
north
n
east
e
south
s
0
0
0
object.parent = game.pov.parent
x = currentroom.x
y = currentroom.y + 1
z = currentroom.z
player.x = x
player.y = y
player.z = z
roomalias = x + "," + y + "," + z
nextroom = "a" + x + "_" + y + "_" + z
nextroom = ToString(nextroom)
roomalias = ToString(roomalias)
nextroom1 = nextroom
roomexist = GetObject(nextroom1)
if (roomexist = null) {
nextroom1 = gen_north()
nextroom1.x = x
nextroom1.y = y
nextroom1.z = z
nextroom1.alias = roomalias
foreach (room, AllObjects()) {
if (not room.name = "player") {
if (room.x = player.x and room.y = player.y and room.z = player.z) {
MoveObject (player, room)
}
}
else {
}
}
}
else {
foreach (room, AllObjects()) {
if (not room.name = "player") {
if (room.x = player.x and room.y = player.y and room.z = player.z) {
MoveObject (player, room)
}
}
}
}
variable = GetRandomInt(1,14)
if (variable = 1) {
newroom = CloneObject(north_A)
}
else if (variable = 2) {
newroom = CloneObject(north_B)
}
else if (variable = 3) {
newroom = CloneObject(north_C)
}
else if (variable = 4) {
newroom = CloneObject(north_D)
}
else if (variable = 5) {
newroom = CloneObject(north_E)
}
else if (variable = 6) {
newroom = CloneObject(north_F)
}
else if (variable = 7) {
newroom = CloneObject(north_G)
}
else if (variable = 8) {
newroom = CloneObject(north_H)
}
else if (variable = 9) {
newroom = CloneObject(north_I)
}
else if (variable = 10) {
newroom = CloneObject(north_J)
}
else if (variable = 11) {
newroom = CloneObject(north_K)
}
else if (variable = 12) {
newroom = CloneObject(north_L)
}
else if (variable = 13) {
newroom = CloneObject(north_M)
}
else if (variable = 14) {
newroom = CloneObject(north_N)
}
return (newroom)
x = currentroom.x + 1
y = currentroom.y
z = currentroom.z
player.x = x
player.y = y
player.z = z
roomalias = x + "," + y + "," + z
nextroom = "a" + x + "_" + y + "_" + z
nextroom = ToString(nextroom)
roomalias = ToString(roomalias)
nextroom1 = nextroom
roomexist = GetObject(nextroom1)
if (roomexist = null) {
nextroom1 = gen_east()
nextroom1.x = x
nextroom1.y = y
nextroom1.z = z
nextroom1.alias = roomalias
foreach (room, AllObjects()) {
if (not room.name = "player") {
if (room.x = player.x and room.y = player.y and room.z = player.z) {
MoveObject (player, room)
}
}
else {
}
}
}
else {
foreach (room, AllObjects()) {
if (not room.name = "player") {
if (room.x = player.x and room.y = player.y and room.z = player.z) {
MoveObject (player, room)
}
}
}
}
x = currentroom.x
y = currentroom.y - 1
z = currentroom.z
player.x = x
player.y = y
player.z = z
roomalias = x + "," + y + "," + z
nextroom = "a" + x + "_" + y + "_" + z
nextroom = ToString(nextroom)
roomalias = ToString(roomalias)
nextroom1 = nextroom
roomexist = GetObject(nextroom1)
if (roomexist = null) {
nextroom1 = gen_south()
nextroom1.x = x
nextroom1.y = y
nextroom1.z = z
nextroom1.alias = roomalias
foreach (room, AllObjects()) {
if (not room.name = "player") {
if (room.x = player.x and room.y = player.y and room.z = player.z) {
MoveObject (player, room)
}
}
else {
}
}
}
else {
foreach (room, AllObjects()) {
if (not room.name = "player") {
if (room.x = player.x and room.y = player.y and room.z = player.z) {
MoveObject (player, room)
}
}
}
}
x = currentroom.x - 1
y = currentroom.y
z = currentroom.z
player.x = x
player.y = y
player.z = z
roomalias = x + "," + y + "," + z
nextroom = "a" + x + "_" + y + "_" + z
nextroom = ToString(nextroom)
roomalias = ToString(roomalias)
nextroom1 = nextroom
roomexist = GetObject(nextroom1)
if (roomexist = null) {
nextroom1 = gen_west()
nextroom1.x = x
nextroom1.y = y
nextroom1.z = z
nextroom1.alias = roomalias
foreach (room, AllObjects()) {
if (not room.name = "player") {
if (room.x = player.x and room.y = player.y and room.z = player.z) {
MoveObject (player, room)
}
}
else {
}
}
}
else {
foreach (room, AllObjects()) {
if (not room.name = "player") {
if (room.x = player.x and room.y = player.y and room.z = player.z) {
MoveObject (player, room)
}
}
}
}
variable = GetRandomInt(1,14)
if (variable = 1) {
newroom = CloneObject(east_A)
}
else if (variable = 2) {
newroom = CloneObject(east_B)
}
else if (variable = 3) {
newroom = CloneObject(east_C)
}
else if (variable = 4) {
newroom = CloneObject(east_D)
}
else if (variable = 5) {
newroom = CloneObject(east_E)
}
else if (variable = 6) {
newroom = CloneObject(east_F)
}
else if (variable = 7) {
newroom = CloneObject(east_G)
}
else if (variable = 8) {
newroom = CloneObject(east_H)
}
else if (variable = 9) {
newroom = CloneObject(east_I)
}
else if (variable = 10) {
newroom = CloneObject(east_J)
}
else if (variable = 11) {
newroom = CloneObject(east_K)
}
else if (variable = 12) {
newroom = CloneObject(east_L)
}
else if (variable = 13) {
newroom = CloneObject(east_M)
}
else if (variable = 14) {
newroom = CloneObject(east_N)
}
return (newroom)
variable = GetRandomInt(1,14)
if (variable = 1) {
newroom = CloneObject(west_A)
}
else if (variable = 2) {
newroom = CloneObject(west_B)
}
else if (variable = 3) {
newroom = CloneObject(west_C)
}
else if (variable = 4) {
newroom = CloneObject(west_D)
}
else if (variable = 5) {
newroom = CloneObject(west_E)
}
else if (variable = 6) {
newroom = CloneObject(west_F)
}
else if (variable = 7) {
newroom = CloneObject(west_G)
}
else if (variable = 8) {
newroom = CloneObject(west_H)
}
else if (variable = 9) {
newroom = CloneObject(west_I)
}
else if (variable = 10) {
newroom = CloneObject(west_J)
}
else if (variable = 11) {
newroom = CloneObject(west_K)
}
else if (variable = 12) {
newroom = CloneObject(west_L)
}
else if (variable = 13) {
newroom = CloneObject(west_M)
}
else if (variable = 14) {
newroom = CloneObject(west_N)
}
return (newroom)
variable = GetRandomInt(1,14)
if (variable = 1) {
newroom = CloneObject(south_A)
}
else if (variable = 2) {
newroom = CloneObject(south_B)
}
else if (variable = 3) {
newroom = CloneObject(south_C)
}
else if (variable = 4) {
newroom = CloneObject(south_D)
}
else if (variable = 5) {
newroom = CloneObject(south_E)
}
else if (variable = 6) {
newroom = CloneObject(south_F)
}
else if (variable = 7) {
newroom = CloneObject(south_G)
}
else if (variable = 8) {
newroom = CloneObject(south_H)
}
else if (variable = 9) {
newroom = CloneObject(south_I)
}
else if (variable = 10) {
newroom = CloneObject(south_J)
}
else if (variable = 11) {
newroom = CloneObject(south_K)
}
else if (variable = 12) {
newroom = CloneObject(south_L)
}
else if (variable = 13) {
newroom = CloneObject(south_M)
}
else if (variable = 14) {
newroom = CloneObject(south_N)
}
return (newroom)