Idle thoughts about porn games [NSFW, obviously]

Lately I've been pushing myself to try some of the common types of games that are around at the moment. The things that have a million clones, advertised everywhere, always "hot" in app stores, etc. And the latest genre to get my attention is kind of "harem" or "hentai" games. There seems to be dozens of these using variations of the same mechanic, and to me it seems really counterintuitive. (I know there's many other types of H-games, but the market seems to be saturated with clones at present)

(sorry for the ranbling; no idea where to post this stuff. It's kind of game theory rambling, focused on some games I've seen ads for lately. Stop reading here if you're easily offended and didn't see the NSFW warning above)

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So to me, I started wondering ... if the player character is (for whatever handwaved reason) collecting a harem of anime girls, and then indulging in "battles" against another harem to prove who is the better lover ... what would be a simple mechanic that actually makes sense?

I really think it seems dumb to have "attack" and "defense" stats, regardless of what you call them. One common bit of fluff is to have a health meter called "Ego" or similar, which is damaged by your opponent's performance. Okay, that makes sense, kind of. But then, having skills in different types of acts (rough/sensual/imaginative or similar), and defense stats against those kind of things, seems weird. It looks like physical/magical attack/defense in a more typical RPG system; but I don't see why being particularly good at one type of activity should mean that I take less ego damage from seeing someone else do it.

So my brain comes up with something like this. You're competing to show that you're better than some other guy, who has his own girl(s) there; as that seems to be how it works in all the games I've seen. So; you give the woman three "excitement meters", corresponding to 3 elements. "rough/sensual/imaginative" seems fair enough. Each of these meters is a different size, based on what she likes most; and might change as she levels up. Your stats, on the other hand, change the rate at which you can generate energy of the three different elements. Once one of the meters is full, it "overflows" into moaning and other obvious signs of pleasure; which starts to damage the other guy's ego. When all three are full, the big "orgasm" icon flashed over the girl's head, and the meters empty again, converting into a big surge of damage for your opponent. You also have a "stamina" which you spend to use different positions etc (which act as a bonus or multiplier for different elements). If your ego damage exceeds your stamina, you can't continue and you lose.

Yeah, I know it's a weird thing to be thinking about. I just see the same thing in so many games, and I wonder what they're thinking about. An att-vs-def mechanic doesn't really fit; it makes me wonder if they've taken the engine from the same company's generic RPG offering and just changed the labels.
And yeah thinking about another way to do it has made me want to design one of these games. But I don't think something like that would work without the flashy graphics, so shrugs. I'll go back to something more rational.


the mass clones, is because of people new to game making and coding, and of the few really good/popular adult games use this game design, and thus the mass of clones... as amatuers try making their own dream porn game, as good as the very very few actually well done porn games... and of course fail hard.... mass of crappy clones...

(as you got to be an already good game maker, to make money, to then use to pay for whatever you need, programming/graphics/marketing/etc, to make the game into a huge success, which is very very rare, and thus why there's so few actually good porn games: literally the cough cough "big two" successful amatuer porn games cough cough, one using RPG maker and the other using 'flash / like adobe flash or whatever' software/code, cough cough)

(I'm not talking about the professional world/companies of/that-make porn games, talking about amatuer world of porn game makers)


it's more that... combat is just a very fun mechanic/experience with gaming in general... and then you got the porn aspect of of the game...

RPG mechanics are fun + (especially males in regards to games/art/graphics/vids) love porn/sex (though there's some females as well too of course, but still it's mainly a male thing)

(fun) work (combat, either as sexually described/termed combat system or not: normal/non-sexual combat described combat system) -> reward (if win): porn

there's not really any relationship between them and/or game theory/design going on...


see this post of mine... (I'm basically just describing an RPG, but this is why RPGs are so loved by lots of people):

http://textadventures.co.uk/forum/design/topic/3877/make-your-game-worth-playing (the thread)

and here's my post specifically:

http://textadventures.co.uk/forum/design/topic/3877/make-your-game-worth-playing#25963

I'm just a RPG-loving gamer, but am totally a noob to game making and game design (and know nothing on/about 'game theory'... aside from having to be good at math/economics for resource/RPG games, which I like, but which I'm not good at math/economics, lol, sighs)


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