vision befriends darkness.
a pile of wood in the middle of the room.
fire is dead.
room is silent.
The Pixie wrote:If you are trying to remove the player as an object (as far as the narrative goes), why would you have EAT and DRINK as options?
This caught my attention cause I'm trying to build a game right now that uses a first person perspective and I'm having trouble with it from a technical aspect. Not sure how I can set a first person perspective as the default language because sometimes in testing I'll use a verb that I didn't write a script for and the game will switch to standard second person voice and use "You" instead of "I" as in "You can't do that" ect. Sorry if this is interrupting the thread, but I really love the idea of using non-standard perspectives.
Edit: I literally just now noticed these were all posted in December omfg oops
I am not sure, but I guess it still third person. No?
I mean, it is not POV free. It is the perspective of someone outside.
The more knowledgeable people ehre can help you with changing from using "You' to 'I' and etc narration wants/needs you got, as it does involve some knowledge of the built-in programming, and/or maybe (if lucky) just the GUI~Editor's Tabs' options, both of which I don't have too much of yet.
Here is a link to a third person replacement library: http://textadventures.co.uk/forum/samples/topic/5341/third-person-english-library
You might be able to take that and convert it to first person with some simple text substitutions. Then just drop it into your project folder, and the project will use it in place of the normal Quest one.