There is one text adventure game , (that I can't say what it is), that had at the beginning a introduction text, and after that it had like option from the gamebook, but it had one option.
When I click on in, it took me to introduction of a room and what objects it had.
Later at that game the option from the gamebook came back and (again), when I click on it, it did the the same functions as previously.
Few days later I thought of making my own textadventure game and I wanted to add, that option from the gamebook, but I didn't known how to do it.
I've checked the tutorial, but it didn't helped?
You guys known how to do it?
P.S.: I known that it's in scripts, but which script option?
Is it a gamebook that plays like a TA, or a TA that has those points described that resemble a game book option?
If it’s a TA... you could do a clickable option a number of ways.
I am a bit confused by your description, so please help us understand a little better if you could.
Quest has 2 basic modes. Text Adventure is a more fuller game, with more to it, and more options. Gamebook is just clicking on links to get you to different pages. You can get a Text Adventure to look as much as possible as a Gamebook, but it is harder than it looks, I admit. I can only disable the panes/windows, and a few descriptions. I wish you the best of luck!
TA = Text Adventure