I hope this is the right forum for this.
I made a text adventure authoring system. Started working on it way back in the early 90s when I got hooked on Zork. In the last 3 years I spent a considerable amount of time to make a release version.
My next steps are:
I would appreciate feedback on the current release as to help me decide whether it is worthwhile to invest more time and also some money (for a Macbook) in this project.
Executables, sources, documentation and sample stories are at:
Thanks for reading...
I'm currently developing a graphical front-end for IF engines. The engines work as plugins. I was tempted to try xvan by adapting the GLK version. This means it wouldn't be too hard to connect any GLK compliant engine. I'd need to do a bit more work because right now I've only connected the essentials.
BUT, you could have graphics and fancy fonts!
GLK has windows, but Brahman has channels. You write text to a channel and Brahman will display it. I've only wired up the main text channel. For example, another channel is the status line. Other channels are things like pictures, icons and sound.
For your question, no sorry it won't run in a browser, but it can compile for most platforms including Android.
Yes, but you don't automatically get links, but the inventory drawer works. The links only work if you put markup in the game text. I did this for COD experimentally.
d_entr_long "You are standing in a spacious hall, splendidly decorated in red / and gold, with glittering [[chandeliers](x chandeliers) overhead. The entrance from / the street is to the [[north](n), and there are doorways [[south](s) and [[west](w)."
also for generic things like this:
print("There is [a] [[[this]](get [this]) [this.r_preposition] [the] ") print(owner(%this)) printcr(".")