This, of course, leads us to the other problem (the catch-22) of this situation. That problem is: If all the games made with quest are as much fun as stapleing parts of your anatomy (that will go unnamed) to an angry badger, then who will want to try (besides us) to correct the issue by making a game that is not subaverage.
Alex is busy. He has to be busy. I have owned a business before (I had a bar once) and I can tell you that it is more work than you can imagine. He is trying to sell this product in a market saturated with IF systems that you can use for free.
Okay, the problems listed above do exist so here is my solution for them. Lets take all those new moderators, and make them like a jury: The Court of Games (or whatever). They can weed through all the garbage by having each member play through the games that are uploaded and voting on their quality (just an up or down vote). Any game with a thumbs up goes to Alex for final approval.
Throw off the illuison that Quest is getting stagnet (which it is not if you look at the forum.)
Alex wrote:What I want is a content management system that will let me delegate the approval of games to other people
if (#Game# = Fail) then {
Do until #Game# = Pass {
set <Game; $Rewrite(#Game#)$>
}
}
else {
Do<SipChampaign(#InebriateLevel#)>
}
davidw wrote:This, of course, leads us to the other problem (the catch-22) of this situation. That problem is: If all the games made with quest are as much fun as stapleing parts of your anatomy (that will go unnamed) to an angry badger, then who will want to try (besides us) to correct the issue by making a game that is not subaverage.
True. Very few people will try to write a game with a system that hasn't produced at least one really good game. It's wrong to say that a system that hasn't produced a decent game isn't capable of producing one, but that's the way 99% of people think.
Basic technical competence is a useful gauge: when large numbers of games made with a system have the same problems, it's a sign that either 1) the system is not capable of creating technically adequate games or 2) it requires a good deal of effort just to get the normal stuff working. Neither is too attractive for a user when there are alternatives where 3) basic technical competence is automatic.