One Robot by Michael Tritz
Blurb: “You are a robot designed to serve humans, but you turn on them with your two friends and prepare to assassinate the president.â€
Not the most enthralling introduction to a game I've ever read unfortunately. It’s never really said just why your robot character has decided to assassinate the president. Boredom? Nothing better to do? Or just something the author decided to put but never actually got round to explaining?
Good points
There weren’t a lot of things I could find about One Robot that I actually liked. While not one of the worst IF games ever written, it had more than a few flaws. On the positive side of things, there were very, very few spelling mistakes, a rarity in Quest games that deserves a mention all of its own. It was also an easy game to make progress with as it lacked any real puzzles and just required the player to move from one location to another and perform remarkably simple task. If not for the fatal bug at the game’s end, you could be through the entire thing from start to finish in perhaps twenty minutes.
Bad points
The descriptions: most are way too short and lack any kind of depth. Frequently I’d see things like
YOU ARE IN BOSS'S OFFICE.
THERE IS BOSS HUNTER HERE.
YOU CAN GO SOUTH.
or
YOU ARE IN DETECTIVE OFFICE.
THERE IS RECEPTIONIST HERE.
YOU CAN GO EAST.
which smacks of lazy game writing. Neither the boss’ office nor the detective office might be interesting places, but they need something in them. Aside from anything else, saying things like THERE IS BOSS HUNTER HERE makes for a jarring read.
There was a particularly bad bit later in the game where I found myself in a number of locations called Nibel, none of which had so much as a single description beyond YOU ARE IN NIBEL and the exits listed. The same applied for several dozen locations when I was flying around in a plane called Cheese-Puff 9000 (decent names isn’t one of this game’s strong points) which are labelled as “0,3†“0,4†“0,5†etc.
The game also lacks descriptions for some actions performed by the player. I killed an NPC in one location yet wasn’t told he was even dead nor did his dead body show up. In another, I used an energy bazooka to destroy a gate yet instead of some text informing me what had happened, I instead got a blank line. Was this game written in such a hurry that the author didn’t even have time to write something?
Items: items need to be referred to by their full names, and not just a single word. A frequent problem in games by newcomers to the scene, but still a pain. So if I have, say, the Super Switch Presser 2000, I can’t refer to it as Switch or Switch Presser to save on typing, I have to bash out Super Switch Presser 2000 every time.
The descriptions of the items are poor as well. The Super Switch Presser 2000 is referred to as NOTHING OUT OF THE ORDINARY while the Beam Sword is A LIGHT SWORD THAT DOES SOME DAMAGE. Other item descriptions are every bit as poor.
Guess the verb: another common fault in games by newcomers. At one point in the game I'm required to kill someone (I'm supposedly playing the part of ‘one of the good guys’ but the game requires me to kill this person in cold blood anyway) yet commands like KILL COMMUTER or ATTACK COMMUTER weren’t recognised. Instead, the strangely worded USE BEAM SWORD ON COMMUTER is needed. Elsewhere there was a switch which could only be activated by USE SUPER SWITCH PRESSER 2000 ON SWITCH instead of the more simple PRESS SWITCH or PUSH SWITCH. Even USE SWITCH would have been better.
I also came across a few oddities, the worst being a trio of thugs (all referred to as ‘thug’ incidentally) who calmly stood there while I blasted them away with a chain gun. Due to the weaknesses of the game programming, I was only able to kill them one at a time, yet the remaining thugs never made any attempts to stop me massacring them or tried to run away. What nice and obliging thugs.
Lack of Direction
If there's one major flaw with One Robot, it’s that it lacks any kind of direction for most of the time. You move from place to place, perform simple tasks, and then move somewhere else and perform another task. Most are relatively straightforward and don’t require any kind of figuring out, but seldom is there any kind of motivation behind your actions. You are asked to kill people and steal things without any real purpose being given.
Conclusion
Not a terrible game, but certainly well below average, One Robot features dozens of empty locations that seem to be there for no other reason than to make the game seem far larger than it really is. There is nothing to do in the majority of them and even the ones with NPCs and items are mostly bland and featureless. If all that wasn’t bad enough, I reached a dead end in a location called Observatory (1F) (and that’s the entire description for the location if you're interested) with nothing to do and no exits. The game advised me to hit the switches but as I’d already done that and got nowhere, it looks like I’d come across a fatal bug.
There were enough problems in the game to justify it getting a 1 out of 10 but as that’s a score I generally reserve for totally unplayable messes (which this isn’t) I’ll be generous and bump it up a notch.
2 out of 10