Pertex wrote:would you like to do this as a Quest gamebook or a Quest Text adventure?
cdutton184 wrote:Fighting Fantasy gamebooks and their combat systems are copyrighted and were republished since 2002/3 and are still being published now. Ian Livingstone, co-creator, is publishing a 30th Anniversary gamebook this August called Blood of the Zombies.
Maybe you could ask at http://fightingfantasy.com/ and see what they say since they allow you to write amateur gamebooks and have them published on their site.
The current Choose Your Own Adventure creator will only work for gamebooks if you ask the reader to get dice, a pencil and eraser and get them to write their fights, attribute scores and inventory on paper only. It could be done in Quest but the argument of random dice rolls by the computer within the game might lose the appeal of rolling the dice physically.
I have virtually all the original 59 Fighting Fantasy gamebooks, and the new ones since 2003, plus any spin-off books like Out of the Pit and Titan. Any questions about FF gamebooks and I could probably tell you something.
I've personally adapted the RPG The Riddling Reaver as a solo adventure and Scorpion Swamp as IF but are not going to publish without permission.
TextingStories wrote:I actually have Lone Wolf Book 7 Castle Death. I never played it, but I was intrigued by the amount of stuff you could use and carry in the game. Beats the regular Choose Your Own Adventure Books or so it would seem. Anyway, I am using the Game Book to make my own game and although I am a noob I am not sure how much you can actually edit or do with it besides linking to other pages and having the option of having a pic or something. But I am also making a game using the Text Game and I know you can do practically anything with that IF you know how to script and or code. The same may be done with Game Book, but with all the questions I asked and suggestions I made, no one said I could. It is also a new system though so they may improve upon it. I am sure someone more familiar with the system or even the creator himself can shed better light on it. Sounds like a fun project provided the dice rolls and all feats and skills are handled by the computer and not me trying to use pen and paper and a calculator trying to factor in everything.
sgreig wrote:I recently contacted Wizards about the ability to use the FF mechanics in a text adventure game, and was told that the only legal way to do that would be to purchase a license from them. In the case of gamebooks, the mechanics aren't actually built into the book so it would be fine in that case.
cdutton184 wrote:The only restriction in Quest's CYOA which could be incorporated into newer versions is that Fighting Fantasy Gamebooks use word/number puzzles a lot.
For example, you come a across a character earlier in the book and find out his name. The book asks you later have you met this character, so what is his name? The letters of his name are converted into their sequential values in the alphabet, i.e. A=1, B=2, C=3, etc. The numbers are added up (sometimes with extra values added or subtracted) and you turn to this new reference to play on.
So instead, if an input command for a word/number answer was incorporated into Quest's CYOA then compared to the right answer and linked to the right page then it would make it more versatile.
Alex wrote:Nice idea, and should be easy to implement, so I've logged this for Quest 5.3: http://quest.codeplex.com/workitem/1098
Carrot wrote:I agree, in the books you had to work out the section number. With a computer program, we could still have the user do that (as that could be a puzzle in and of itself, albeit a simple one for those good with mathematics), or we could just have them type the answer.
TextingStories wrote:"Carrot"
I agree, in the books you had to work out the section number. With a computer program, we could still have the user do that (as that could be a puzzle in and of itself, albeit a simple one for those good with mathematics), or we could just have them type the answer.
You are standing at the dusty and cracked bottom steps that leads to the throne of the King of the Barbarians. He is presently standing up and is at least 6 feet tall, but the many steps leading up to him, 10-12 in all, make him look even bigger and even more imposing than his usual awe inspiring self. The fire from the torches on the walls close to him make his already well chiseled and defined muscles shine with his sweat giving him an eerie sheen and a celestial presence about him and the light glints off his massive already blood stained double headed battle ax. The ax looks well worn from use, besides the actual obvious blood, you can see chips of the metal where it has seen battle from other weapons and probably a few skulls many many times. The handle it self looks well worn to his grip with the straps of leather for comfort seeming quite black from sweat and dirt and some pieces are hanging off dangling...
He looks annoyed with you... perhaps you should bow to him... he is the king after all...
[type bow] You bow and the king looks a little less threatening and sits down, his ax handle still gripped in his hand, but the bladed head is on the ground and the ax is leaning more against him than anything else.
He begins to speak and you listen, "Ahh... young one. I assume you have come to ask for my help. My aid must have sent you. What was his name? I can not be too sure in these trying times..."
You know his name, but you have to do mathematical calculations in order to tell him... You slip off your backpack and begin to pull out pen and paper. The King stands up to look at what you are doing, he does not look amused and even looks a little suspicious. You pay him no head as he leans over with the ax in his hands to see exactly what it is you could be possibly doing; are you ignoring him, did you have to write it down, or are you going for a hidden weapon!?! You dig a little deeper, moving odds and ends around and then you shout, “Ahhh Ha!!!!”, and pull out a brand new shiny calculator. You begin to type in numbers to calculate the answer when you hear a War Cry and look up at the last possible second to see the King of the Barbarians leap high into the air and come crashing down at you with his ax with the ugliest and meanest of expressions on his face. Your death was so quick you did not even register the pain, but your skull was completely sliced in half on through to your neck even to your upper chest cavity where it is now embedded. You are only still standing, because The King is still holding onto his ax. He puts his hefty right ragged boot to the lower part of your chest as he levers his massive ax from your head with a sickening squishy and crunchy sound... not that it matters... you can not hear it anyway... He pulls it out at the same time as he kicks your mutilated corpse into the wall behind you.
You are DEAD! The King of the Barbarians has no time for calculations and no patients for calculators or pen and paper. Please try again...
Suffice it to say, I think simply typing the answer would be the best and obvious choice...
Carrot wrote:... or we could just have them type the answer.