New Pokemon Type Harley Johto and Sinnoh Version

So, I noticed my old thread has reached past 60 days, and I'm making a new one.

I've spent some time re-making this game. And I took some time off. Sorry for the delay.

Game here.

http://textadventures.co.uk/games/view/yhrkqgyug0chhdt0xwyaqq/pokemon-type-harley-johto-and-sinnoh

As I've said, I had to remake my game. My game broke TWICE by way of me messing around with the commands.

Here's hoping it doesn't break again!

General feedback is still appreciated.


These are my plans for this game.

First, I need sleep. And I will probably wait for Pixie to get done with his work thingy in May. Or not, I don't know.

General Weeks Estimate For Completion
(After sleep, anyways...)
(Blah)
1 week for each Town/City, both Kanto and Johto

And 2 months for the Pokemon Contests and Diverse Pokemon Showcases.

I have a lot of stuff in my life right now. Trying to get a job and a permit, trying to move out of my parents house. I have autism FYI, so it makes things hard.

I also need to work on the combat and everything still. Like that will get done soon....
I have figured out how to make a party limit of 8 Pokemon (use an if, then the else will move the Pokemon to a select room). I still need to figure out how the types/elements work/how the items work/how the status things like sleep and paralysis works... I don't know everything I need to do. I made this short plan for a battle command...
(I'm making this up as I go.)
Yuh
Try

Battle

if trainer.pokecount = 0 {
  msg ("")
}
else {
  SpawnMonster
  If trainer.potion > 0 {
    Potion
  }
  If trainer.potion = 0 {
    msg ("")
 }
}
else {
  Call Function Move1/Fight1
  Call Function Move2/Fight2
}

Function Move1/Fight1

If has attribute status {
  DoStatus
}
If has attribute stats {
  DoStat
}
If has attribute attack {
  DoAttack
}
else {
  msg ("That is not an attack!")
}

Function Move2/Fight2
Function: If enemy, roll die....

Attack function....

ShowMenu {
}
If has attribute status {
  DoStatus
}
If has attribute stats {
  DoStats
}
If has attribute attack {
  DoAttack
}
else {
  msg ("That is not an attack!")
}

I also wrote down a price range for some items.

Iron, Carbos, Zinc, etc. - 120000 Pokedollars
Pokeball (Capsule) - 5000 Pokedollars (Add + 1 to roll score)
Great ball - 7500 Pokedollars (Add + 3 to roll score)
Ultra ball - 120000 Pokedollars (Add + 6 to roll score)
Master ball - Not for sale, one or two in game, (Add + 20 to roll score)


I edited some grammar, added a few objects, edited the code, and changed the background color and font color.

Link here. http://textadventures.co.uk/games/view/yhrkqgyug0chhdt0xwyaqq/pokemon-type-harley-johto-and-sinnoh


So my old game works now, for some odd reason. So.... this is awkward....


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