Hello fellow text-adventure enthusiasts!
Apologies for my first post on the forums being a plug but I recently released an Android based text adventure app on the Play store. It's a 1950's noir thriller set in New York. The interface is an old-school 'type what you want to do' affair rather than a 'pick a path' adventure.
I used to love text-based adventure games growing up and half the fun for me was discovering how to do what you want to do rather than the current gaming trend of hand-holding a player through the game. As a consequence, the feedback I've received so far is that it's too difficult.
I admit, it is challenging but every puzzle is logical and has clues . You just need to find them.
BTW, although it's set in New York, I'm English, so it understands the way words are really spelt as well as the American equivalents ;o)
So, if you're looking for a game that you have to think about and can't solve in 20 minutes, I think you might enjoy it.
link: Betsy Sykes Mysteries
I'd love to hear how people get on and, if possible, get the odd review on the play store. At the moment, I don't have enough reviews for it to be seen by anyone that doesn't know the exact name of the game!
Many thanks & happy adventuring,
Downloaded to my smartphone and have played a bit, so this is based on my journey so far.
The screen layout is good and the text is crisp & clear to read.
If I leave it and return later even after turning the phone off and back on, it remembers where I was to allow me to continue.
The story (so far) is flowing along without any disjointedness.
While having pictures for each location is good, I miss not seeing the location name in the text output window.
There are items either mentioned in the location description or visible in the picture that cannot be examined or looked at as expected. (eg. the desk with drawers couldn't be interacted with as separate units.)
Some of the expected synonyms for commands have not been implemented (l for look, i for inventory, x for examine, etc) as having to type 'search' instead of 'x' on a small keyboard quickly becomes painful.
I haven't read the 2 reviews on Google Play to see what their experience has been. Hopefully you can take whatever you get and make some changes to improve the user experience further.
Many thanks, R2T1. Sometimes you can be too close to a project to notice things like that.
A new update has been rolled out a few minutes ago..
Included - Location name in the description box, shortcuts x,l,i added as well as g(et) and r(ead). I wanted to add 'u' for use but it's already being used for 'up'. I can get round that but it's a little more time consuming so it'll be coming soon. Oh, also you can now use 'g a' as a shortcut for 'get all', which will pick up all objects in a location. Saves having to type in the names of the objects and suffering more spelling woes.
Totally take your point about the pictures. To be honest, they were added firstly for a bit of atmosphere and secondly as a cosmetic device to fill the space when the keyboard isn't on screen. Frankly, I made a rod for my own back setting it in the 1950's - as this is my first release, I used only free-to-use stock photos. That greatly reduces your options normally, but set the game that far back and, boy, do you have to dig around to find anything useful!
Also get your point about items mentioned that you can't interact with. I've updated for the desk and filing cabinet in the office and will be rolling out more items in time. Again, this is quite time consuming.
Thank you for noticing the automatic 'save' system - That took quite some time to work out so I appreciate you noticing it!
oh, and the 2 reviews on Play were from my sister and nephew - they were just being encouraging. Frankly, I don't think they've even played the game.
Many thanks, and I hope the updates will encourage you to keep playing.
Thanks for the quick response and update. I've updated the app and am giving it another go. Will report back when I have any further info.
I did find one location was missing a final 'e'. - I'm at the base of the cran.
Is there any way to scroll back in the output section to be able to reread text that has moved off?
You might also want to expose the game over at INTFICTION http://www.intfiction.org/forum/
Ah, good spot, thanks. the cran is now a crane.
There isn't a way to scroll back in the output section at present. I thought about it but I couldn't see it being that useful a feature (for the time it would take to code) as anything in a location that's affected by an action will be reflected by a change to the description of the item or location in the description box.
Thanks for the heads-up about intfiction - I hadn't heard of it before.