Okay, now I'm stuck at a wooden crate.
And Quest doesn't know what a wooden crate is.
I won.
I typed "Look ston"
It appears I made the same typo KV did, or something...
Quest does that. (It's one of those features.)
It's one of those features that some people don't seem to like, and I can't understand why. I've seen a couple of games on here where more than half the code seems to be for the sole purpose of preventing incomplete object names from matching. (Like having a dozen commands whose pattern is a literal string of the form "(verb) (object)" that do the same thing to different objects, instead of just having one with a parameter)
It's one of those features that some people don't seem to like, and I can't understand why. I've seen a couple of games on here where more than half the code seems to be for the sole purpose of preventing incomplete object names from matching. (Like having a dozen commands whose pattern is a literal string of the form "(verb) (object)" that do the same thing to different objects, instead of just having one with a parameter)
What do you mean?
I always type mine as verb #object#. The only way I know to bypass this is some sort of Print message command, like help, where it doesn't even need an "object" to be used with.
It's one of those features that some people don't seem to like, and I can't understand why.
I dig it.
Heck, Inform 7's parser only matches the first 6 characters...
It's not like there's any platform that always makes the player enter the entire object name...
...but, if you don't fancy profanity, you may not want GET HEAD to work for GET HEADPHONES. (I can respect that. ...and I'd probably change the name to EARPHONES or something to avoid such a thing.)
Punch wood
(And I thought the thing was a flesh... nevermind)
Shake plastic tube
Happy Halloween to you as well KV and Happy Hallow's Shroud (my game's Halloween event)!
Anonynn.