Help...

Ummm... Hi. I'm new here and I want to make a game but.... I don't know how and where to start. It would be handy if some can help me so... Can you give me a basic rundown on how to do basic things please? Thank you.


Follow the tutorial...
After that, ask what you don't understand.
Or download a game, and see what the author is doing.
Make a change and see how you broke it, fix it, and try again...


(filler for getting my edited post, updated/posted)


tutorial (1): http://docs.textadventures.co.uk/quest/#Tutorial

(tutorial 2) XanMag's 'tutorials and templates' game: http://textadventures.co.uk/forum/games/topic/5940/quest-tutorials-and-templates-published

Onimike's youtube vids: https://www.youtube.com/channel/UCGSCL0CED0oIG8J1mKyDoMw/featured

the quest documentation (main page): http://docs.textadventures.co.uk/quest/

some of quest doc's guides: http://docs.textadventures.co.uk/quest/#Howto

quest doc's 'character creation' guide: http://docs.textadventures.co.uk/quest/guides/character_creation.html

pixie's guides: https://github.com/ThePix/quest/wiki

quest site guides: http://textadventures.co.uk/forum/samples

HK's quest code structure and coding basics: http://textadventures.co.uk/forum/quest/topic/mu7itzjqv0yxrkdwgsbmzg/how-to-make-npc-confront-you-with-chioces#46cdb25b-4767-40a6-8bf4-3cd84e805781

HK's 'Attributes and if-Script usage' guide: http://textadventures.co.uk/forum/samples/topic/5559/attributes-and-if-script-guide-by-hk (coding basics: scripting: Attributes and the 'if' Script/Function usage, enables 90% of everything that you want to do for/in your game)

HK's 'List and Dictionary Attributes' guide: http://textadventures.co.uk/forum/samples/topic/5137/list-and-dictionary-extensive-guide-by-hk (coding basics: scripting: the more advanced Attributes: List and Dictionary Attributes, enables +5% more of everything that you want to do for/in your game, combined with basic Attributes and the 'if' Script/Function, this enables 95% of everything you want to do with/in/for your game)

(you can see that we're having very diminishing returns with learning more advanced coding stuff, while difficult or very difficult for people completely new to coding/programming, if you can learn to use Attributes and the 'if' Script Function, it enables 90% to 95% of everything/anything that you want to do for/in/with your game)


Just press random buttons. It will become self explanatory.

But basically, as a beginner, the only two things you want to touch during programming are rooms and objects, or rooms and pages if you are making a gamebook. The advanced stuff comes later.

Gamebooks are Choose Your Own Adventure games. They look the best for beginners, style wise. If you start on a regular text adventure and want something simple, you will probably end up with another Choose Your Own Adventure game.


Best advice I can give is start small. Create a room, test it, add a description and maybe an object to it, and then create a second room, etc. Keep it small when you're starting out. :) Oh! And for the love of gawd, SAVE EARLY AND OFTEN. Have back-ups! Trust me it will save you lots and lots of headaches.

Anonynn.


(back-ups with rev numbers... just in case you don't like a change you made, then saved over your last copy...)
I would add:
Several connecting room (a map), get the moving from room to room down...
Describe the room, at first, just room1, room 2, room 3... so you can see how they connect...

I started out in Basic, with game books where the program was printed out, then you had to type them in, find your typos...Then play the game, then look at how to modify it to do something different... And built from there..
Unless you want to print out the games, then type them back in... you get a head start with the games already typed in...


just made this 'quest tutorial' post for another new member, it should be very helpful for you as well:

http://textadventures.co.uk/forum/quest/topic/mu7itzjqv0yxrkdwgsbmzg/how-to-make-npc-confront-you-with-chioces#46cdb25b-4767-40a6-8bf4-3cd84e805781


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