Different Sounds for Different Exits.

If a room has more than one exit, how do I specify which sound should be played depending upon what exit is chosen. Ex. One exit is through a creaky door, the other bis down a staircase.


You can attach a script to an exit. Use that to play your sound.
Just remember that the script will also have to move the player through the door; probably using the line player.parent = this.to


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