Has anyone played Magium. It is a good example of a game where the player doesn't type, after a page of text, the game gives you two to three options to click on. I am trying to emulate that and am unsure how to. Help would be greatly appreciated.

Are you aware of turnscripts and timers?

You could print a message, and then set off a timer!

msg ("Hey.")
EnableTimer (Timer 1)


It sounds like you want to create a gamebook.

You can use Quest. Just make sure you select 'Gamebook' rather than 'Text adventure' when creating a new game. (It's in the same screen in which you enter your game's title.)

You could also use Squiffy, but Squiffy requires a little Javascript knowledge and you have to write code to create a game. Quest has a GUI interface (so you can just click stuff; no coding required unless you want to make stuff complex).

Gamebooks don't have timers?

Yes! They don't have timers! Use a text adventure!

(Then again, I'm not sure what you want...)


I don't think the OP mentioned timers. Just a game that displays links instead of a command prompt.

Oops, sorry! I thought he said "if" the player didn't type something, so ink would appear! My mistake!


You're cool, jm. (I read it that way first, myself.)

Thank you all

This topic is now closed. Topics are closed after 60 days of inactivity.