Um, your message is quite cryptic, but I'll take a guess at what you mean.
Are you talking about overriding the default(or what you've made the default) room description you've set, for listing the contents of an NPC(mob or whatever you want to call it) inventory or stats. Eh, I'll give you an example of what I'm assuming you are talking about....
>look
[The Dark Cave]
You are in a dark cave, stalagtites and 'mites jut out of nearly every surface you see except for a small trodden path leading deeper into the dark cavern. You also see a sleeping bat and Thoran.
Exits: North and South
>look at thoran
You look at Thoran...
He has shaggy brown hair, green eyes, and is wearing some mithril field plate.
Thoran's Stats:
----------------------
DEX: 13
STR: 16
CON: 18/00
INT: 8
WIS: 10
CHA: 12
>look
[The Dark Cave]
You are in a dark cave, stalagtites and 'mites jut out of nearly every surface you see except for a small trodden path leading deeper into the dark cavern. You also see a sleeping bat and Thoran.
Exits: North and South
Of course I added a lot of frills there, but that's what I'm imaging you are looking for... A general look description, and if the person is a member of your party then you should be able to see their stats(to use them to their full potential, see effects of items on stats, etc).
If this sort of thing is what you were going for, I have to say that I'd suggest doing it different. It's not neccessary to make a room to list an objects properties or variables that have been set.
The way I would go about it would be object properties(which I'm a big fan of...) for the object that is Thoran(a dex property equal to his dexterity stat, con property for his constitution stat, etc), and a conditional to check if he is your party member. This would look something like this...
command <look at #@target-object#> {
if property <#target-object#; member> and ( $objectproperty(#target-object#; member)$ = yes ) then msg <$objectproperty(#target-object#; look)$|n $displayname(#target-object#)$ Stats:|nDEX: $objectproperty(#target-object#; dex)$|nSTR: $objectproperty(#target-object#; str)$|nCON: $objectproperty(#target-object#; con)$|nINT: $objectproperty(#target-object#; int)$|nWIS: $objectproperty(#target-object#; wis)$|nCHA: $objectproperty(#target-object#; cha)$|n>
}
else msg <$objectproperty(#target-object#; look)$>
*****NOT TESTED*****
Atleast that's what I'm imaging you are wanting(or something like it). Of course you'd have to add a check to make sure the object(or npc, player) is in the room just to make sure it has no holes and such. If that was what you are thinking of, mention it, and I can throw out some help extending it to be more complete. If not, sorry for the wasting of time, but I figured I'd take a shot.