This means that combat outcomes would always be the same for each static set of statistics.
Doesn't that rather take out the fun from the game - and void the whole point.
You'd have it basically doing the same thing, with perhaps a slight variation in text descriptions.
Not necessarily; it could be that "if the player has sword, and the opponent has been drugged, then the player will win; otherwise the opponent wins."
...like combination locks that have more than one combination
1 2 3 4 5
Desc. F F T F F
Desc. T T F F F
Desc. F T F F T
Desc. F F F F T
Desc. F F T F F