Toggle navigation
Play
Create
Forums
Help!
Register
Log in
Forums
Quest Forum
Items (Objects)
Items (Objects)
Jump to last post
rwdillon
18 Jul 2006 16:18
As it stands, you can check to see if the player has an item (object) when they enter a room. What about checking to see if they don't have it?
steve the gaming guy
18 Jul 2006 18:55
I believe you can say "not have" in an if/else statement.
"do action if player NOT has object"
paul_one
19 Jul 2006 14:32
[MOVED]
Thought developer forum was more suited for this.
GameBoy
20 Jul 2006 13:52
if not got <Object> then set string <has_object; false> else set string <has_object; true>
Something like that
Back to top
This topic is now closed.
Topics are closed after 60 days of inactivity.
Forums
Quest Forum
Items (Objects)
Connect
Products
Quest
Squiffy
ActiveLit
Resources
Documentation
Blog
GitHub
Support
Forums
An error has ocurred.
Close