I don't see why you aren't starting off with the absolute basics for the smallest game file possible, and then building up from there - which is the way most sensible programming tutorials do things - set a base so you've achieved something, and then builds on that to get you learning and creating.There will be some basic tutorials
I don't mean one full file with everything in it.. I started doing something like this and it quickly turned into a nightmare-ish, code-gobbling tsunami.There will be a new original sample game available to download once I get around
Yet to a 6 year old, I wouldn't expect them to know where to put all this code that's being put down straight off.as if you were trying to explain it to a 6 year old
I needed to read it a fair few times, AND look at Al's library, to understand libraries correctly.The Quest Documentation pretty much outlines everything you need to know to get started
I'll try and add a few bits here and there.. Don't forget my demo storage at: http://www.compwhizz.freeserve.co.uk/asldemos/I also thing you would be of great value to this project, Tr0n.
davidw wrote:Of course, with Quest now moving on to a new version, any tutorials written for the current version will soon be redundant.
davidw wrote:I think before anyone really spends any time on Quest Centre, there'd need to be a genuinely decent Quest game to show what the system is capable of.
Zelimos wrote:
I took the top 10 rated games on the official Quest site and listed them on Quest Centre, so people should get a good idea of what quest can do.