I'd like to see this in Quest 4.0
Take the SAY command for example. If you enter a custom command using Command <say #words#>, it should automatically overwrite the original command...
Madbrit, the say is a questnet only command that the player types
command <say #text#; say "#text#>...command <say #text#; "#text#> ...command <#anything#> do <myparser>I've added it to the list for the next version of QuestNet Server.
I can't think why I implemented it like that in the first place... but also I can't really think why you would need to override it?
I can't think why I implemented it like that in the first place... but also I can't really think why you would need to override it?