I'd like to say, questnet status var's should be able to be used as object properties (properties of the player object) which would make things better.
Thus setting would be very easy (#player[id]:statvar#)...
Not sure if normal Quest could do the same (#game:statvar#).. Although you'd only be able to access them this way.
... Also, this way you could define a system-wise status var (time/whatever) where it displays a system-wise message/whatever, using:
#game:status# or #game:time#
You can do this already by setting the status variable's scope. If it's a local scope, it will have a different value for each player and can be accessed using #statusvar[userid]#. If it's global it will have the same value for every player and can be accessed using #statusvar# etc.