Does a global command automatically override the game commands? For example with the speak command. A global command of '#text# with a printed msg of #@playerid# says, "#text# should override the Whoever:Hello correct?
Alex
26 Sep 2006 19:38
In theory that should be what happens, but in QuestNet Server 3.53 the default behaviour for speaking to other players always takes precedence. This will be changed in version 4.0.
shandlia
26 Sep 2006 20:59
roundabout figure how long until 4.0? Months? Years?
Alex
26 Sep 2006 21:24
I'm hard at work on 4.0 at the moment - and I'm hoping to get the first beta version out within the next few weeks.