on character creation I give the player an object called self, using this object to see if this is a new player that requires creation or if this player has already gone through the process on login and disconnect I have this:
player startscript {
for each object in <$name(%userid%)$> move <#quest.thing#;player%userid%>
if got <self> then goto <#lastroom[userid]#> else goto <Gender> }
disconnect {
for each object in <player%userid%> move <#quest.thing#; $name(%userid%)$>
set string <lastroom; #quest.currentroom[userid]#> }
Shouldn't this code allow the player to be placed in the last room they were in when they quit?