Is it possible to create a timer that count in turns / player's moves instead of in seconds ?
(it doesn't seem so)
paul_one
20 Sep 2003 19:14
Just have it so that after every move you add one to a variable... I would have thought you'd figure that out! _________________ Computer Whizz ==Insert Sig Here!==
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Farvardin
20 Sep 2003 19:47
hmmmm, that's not really practical to set up... is it ?
something like
define timer <Explode> turn.interval <10> disabled end define
would be more efficient
kewldude606
21 Sep 2003 01:28
In the QDK, under game porperties, there is a field you can edit for code that goes off every turn...
I think Im Dead
22 Sep 2003 05:55
before turn and after turn scripts suckas!
paul_one
22 Sep 2003 17:27
They're good for certain instances....
Like the battle system I'm surrently on - checking the room properties, making sure the players moved between a room before changing the encounter variable. It'd also be good for other counters, and probably for some other stuff too... _________________ Computer Whizz ==Insert Sig Here!==
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codingmasters
01 Nov 2003 06:05
Just use a status variable. I'll give you an example:
Create a status variable called countturn. Make it's initial value 0, and leave all the other fields blank.
Then go to Game Properties. In the scripts section, under After Every Turn Script:, make a script that increments the countturn variable by one. Easy!