You can for example create a command :
command <hit #@object#> {
if ( #object# = YourTarget ) then {
msg <bla bla bla.>
property <YourTarget ; look=blablabla, he's wounded. ; examine=blablabla, etc.>
}
}
Use this property script command like all other commands, in a procedure, a function, a scritp...
Does it answer your question ?
Those new features (I'm just discovering how it works) are very powerful and great to give more interesting descriptions in a game. Well done