for each object in game {
set string <object; #quest.thing#>
for each object in <$locationof(#object#)$> {
msg <#object# says hello to #quest.thing#>
}
}That should work, seeing as quest.thing is set in the outside loop once it iterates to each object - and re-set in the inside loop for each iterative object.for each object in game {
set string <object; #quest.thing#>
for each object in <$locationof(#object#)$> {
msg <#object# says hello to #quest.thing#>
}
}
I'd have to agree with you there - except with point 3.1. for each property on <object> - stored in #quest.property#
2. for each action on <object> - stored in #quest.action#
3. for each type on <object> - stored in #quest.type#
type <#object#; not Type>
define type Creature
eyes
nose
ears
end define
define type Human
hands
feet
end define
define type Feline
paws
tail
end define