
I have isolated a bug that had been bugging (sorry about the pun) me for a minute now. Here are the steps to recreate a crash of Quest.
1.) Add a conditional.
2.) Make one of the choices "print a message" and then type in about six sentances worth of whatever. The following worked for me if you want to recreate this:
"You swear that you can almost see him move as you pull a match from the matchbook, strike it, and gingerly toss it onto the body at your feet. You jump back as fire erupts to engulf the form of the scientest in a roaring inferno. The corpse lets out a massive bellow, like something a buffalo might have sounded out in extreme distress, as the flames lap at it hungrily. Suddenly the entire display in front of you is engulfed in a giant, unnatural green fireball. The scene is so bright that you must shield your eyes from what is going on, though even closed tightly, you can still discern the radiance of the emerald ball of fire. And then it is over, almost as quickly as it begun, and when you finally look over at the floor in front of you all you can see is the smoldering skeleton of David Sanders."
3.) Try to close the box and watch as quest crashes. (interesting note: if you put the above paragraph in the "then" box it works no problem. If you put it in the bottom box then the program will take a dive).
I can work around this by using text blocks, but it is frustrating because I am not sure exactly how much you can type into the standard "print a message" box before it triggers a crash. I am tired of having to redo stuff as a text block after a crash. Any suggestions? Anyone else having this happen to you as well? Alex...