keys?

ryandebraal
I cant figure out how to make a key object work

I have a door, with a flag on 'unlocked' set to OFF

and a script under the Key object -> Inventory -> Edit "use" -> Objects Key can be used on

I have door listed wit ha script that sets unlocked flag to true

when I try to use the key on the door it says it cant see that??

Elexxorine
Can you explain waht you did in a bit more detail?

So you have a key object with a 'use on door' script saying to set the flag to 'on'. Is the 'door' called 'door' or got 'door' as one of its alternate names? That might be the problem, as quest won't know its called 'door'. Is the key already in your inventory, and got its names set up right too? Check these things, fix them if they're wrong. Tell me if you've got any more problems.

ryandebraal
I can't use the default "take" option - I always have to write a script to add the item to my inventory what gives?

Alex
Can you send me your ASL file (or paste it here) so I can take a look?

ryandebraal
thanks I appreciate your prompt responces - I think I got it though, I foolishly used "Take" as a custom verb, thus overriding its default functionality

Elexxorine
Glad you got it working. Is the door working as well now?

This topic is now closed. Topics are closed after 60 days of inactivity.

Support

Forums