Freak wrote:I doubt that's doable without heavily changing Quest; Quest has a very limited understanding of variable typing and is largely just string interpolation.
I like code to read (If ComicBook.Condition = MintCondition Then
if ( #object:condition# = %mint% ) then ...select case <#object:condition#>
case <%mint%>
case <%fine%> (I hope)..if (#object:condition# > 2 ) then {
' object is worse than fineselect case <#object:condition#>
case <1>
' mint
case <2>
' fine