Awww crap...help.

Dr.Froth
Does Quest have a size limit on games. I have been putting the finishing touches on my game (the asl file is 2,422 kb: all text, no graphics or sounds or anything).

Anyway, right now if add a single line of code...any line of code. Even if I make an object that was visible into an invisable object I get:

Runtime error 6 Overflow.

If I take away the last thing I did then the error goes away and the game runs.

Have I hit the ceiling on how much content I can use. Do I have to start editing other aspects of the game to make room for the last few scenes or what.

Please help.

Cryophile
There may be a limit of 32767 lines, or possible double that. If there is a limit at all, I would presume it would be 32767 or 65535.

007bond
That overflow error looks more like you've tried to add to much to a single variable.

paul_one
I thought Alex up'd the limit on lines to something like 4 mill (or whatever a double/long can get to - I think they're signed by default).

There could be a limit on the amount of space Quest uses to actually store it's own data...

Could you try adding a coment?
If it still fails, it's in the reading part of Quest, if not - it's in the processing/storing part.
Also, which Quest version are you using?

Freak
lyteside had a similar problem. It's fixed if you use the most recent version of the compiler.

Dr.Froth
I am using the newest version of Quest (4.02 I think). I noticed last night that if I take away some material from anyplace than I have space to add new material.

I think I have found the limits of this software.

I do not have much to add...I have taken out the in game hint system and will provide that as an extra file. I believe that this will open enough room for me to code the ending....I hope.

Hey Alex...are you there....what do you think?

Cryophile
Have you tried splitting the code into multiple libraries?

Alex
Sounds like a Quest bug to me - can you please email me your ASL file so I can take a look into this?

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