command <testloop> {
for each object in game {
msg <Setting quest.thing to #quest.thing#>
msg <$testloop(#quest.thing#)$|xn>
msg <Afterwards, quest.thing is #quest.thing#|n> }
}, quest.thing is not guaranteed to be the same at the end of the loop (such as if testloop() has a loop of its own). Constructs like that may appear in the code that prints inventory. command <testif> {
do <testifp(T;T;T)>
do <testifp(T;T;F)>
do <testifp(T;F;T)>
do <testifp(T;F;F)>
do <testifp(F;T;T)>
do <testifp(F;T;F)>
do <testifp(F;F;T)>
do <testifp(F;F;F)>
}
...
define procedure <testifp>
msg <if $parameter(1)$ or $parameter(2)$ and $parameter(3)$ == |xn>
if ( $parameter(1)$ = T ) or ( $parameter(2)$ = T ) and ( $parameter(3)$ = T ) then msg <TRUE> else msg <FALSE>
end definecommand <testif2> if ask <Q1> or ask <Q2> and ask <Q3> then msg <Accepted> else msg <not accepted>.msg <Enter a string>
enter <var>
if (#var# = #var#) then msg <This always happens.> else msg <This message can never be printed.>davidw wrote:Believe me, I've no intention of writing a game with Quest. Have you seen the drivel that's on the main site? Do you really think I'd want to see any game I wrote alongside tripe like that?So you choose to not make a Quest game, and not provide us with a decent game to put on the site? If you're not going to do anything about the problem, then stop complaining about it. Either do something or don't bother, but stop wasting all our time with YOUR drivel. If you love Adrift so much, yet hate Quest, what are you still doing here?
So you choose to not make a Quest game, and not provide us with a decent game to put on the site? If you're not going to do anything about the problem, then stop complaining about it. Either do something or don't bother, but stop wasting all our time with YOUR drivel.
I've tried both Inform (which is horrible!) and TADS, which I thought was pretty crap. Quest would be a choice of the three, every time.
I'm still working on my game, which I've been working off and on for 3+ years now, people have played it and said it was great, begging me to make more.
The point of Quest is that you can do anything really with it, not just make rail-roaded games. Being able to program systems like battle engines yourself meaning you can make it exactly how to want. My battle engine is based on the riddle of steel roleplaying game, the only one approved and endorsed by the prestigious Association for Renaissance Martial Arts. Can you do the same in Adrift? No, so back off until you prove otherwise.
davidw wrote:A stand alone runner is certainly a nice idea, but I'm not quite sure why you think this is going to solve anything. If I wrote a Quest game now, I'm not forced to upload it to the Quest site. It'd make far more sense to submit it to the IFArchive and announce it on RAIF, thereby reaching a far larger audience and, of course, keeping it away from all the really bad games. So yes, a stand alone runner is a good idea but what is it really going to achieve in the long run?
properties 5: name 'game', data 'properties trollhere'
properties 6: name 'game', data 'properties trollhere'
properties 7: name 'game', data 'properties trollhere'
properties 8: name 'game', data 'properties trollhere'
properties 9: name 'game', data 'properties trollhere'
properties 10: name 'game', data 'properties trollhere'
properties 11: name 'game', data 'properties trollhere'
properties 12: name 'game', data 'properties trollhere'
properties 13: name 'game', data 'properties trollhere'
properties 14: name 'game', data 'properties trollhere'
properties 15: name 'game', data 'properties not trollhere'Dr.Froth wrote:So why did I choose Quest in the first place. The honest truth is "flags." The use of flags really suited the way I think of programming. I have not found another interface that uses them as well though I am sure I can invent a workaround in some of the other programs.
davidw wrote:So you choose to not make a Quest game, and not provide us with a decent game to put on the site? If you're not going to do anything about the problem, then stop complaining about it. Either do something or don't bother, but stop wasting all our time with YOUR drivel.
As I said before, why would I want to write a game with Quest in its current state? So my hard work can sit alongside some crap by Gamer or dther or one of the sword master games? No thanks. I doubt I'm the only one who feels like this way either. Or do you have a good explanation for why none of the big names in the IF world write their games with Quest?
Even if you manage the seemingly impossible and write a good game with Quest – like Dr Froth did – it only becomes lost amidst the associated drivel on the main site and forgotten about. The one genuinely decent game ever written with Quest and I bet most people here have never even downloaded it.
[quote]I've tried both Inform (which is horrible!) and TADS, which I thought was pretty crap. Quest would be a choice of the three, every time.
I'm still working on my game, which I've been working off and on for 3+ years now, people have played it and said it was great, begging me to make more.
The point of Quest is that you can do anything really with it, not just make rail-roaded games. Being able to program systems like battle engines yourself meaning you can make it exactly how to want. My battle engine is based on the riddle of steel roleplaying game, the only one approved and endorsed by the prestigious Association for Renaissance Martial Arts. Can you do the same in Adrift? No, so back off until you prove otherwise.
Thanatos wrote:I have a question. Since the other textadventures.co.uk mods and I have finished categorizing all of the "drivel", the new Site with the categorized games and whatnot is under construction (I assume).
Once completed, are you actually going to write another game and post it onto the site? It wouldn't sit next to all the other crap directly, would it? Just a thought.
Thanatos wrote:I have never used Adrift, TADS, Inform, PlayerRealms or anything else. I know ziltch about coding, and I don't have a "programmers" mind. Yet I have produced two games which have gotten a relative amount of good comments and reviews. Do I care that its sitting next to a huge pile of steaming dung? Hell no. Why should I? This is the fcking Internet, for christs sake. WHO CARES.
Thanatos wrote:I was wondering if anyone would like to review my first ever published game? Its been up on the site for a year and the only review I got was from dther9, who is a complete idiot.
Thanatos wrote:Create an amazing, stupendous game for us, to show all the potential game makers out there that Quest isn't a pile of poop, as you seem to be pointing out. Just sitting there and complaining and whining about it doesn't get much done, does it? Stop and listen to yourself, because I can't recall a positive comment you have ever posted (apart for praise to Dr. Froth) about quest.
Thanatos wrote:You simply havn't done anything helpful except point out that every other system is better than Quest due to "design flaws". If Quest is so crap, then how are there heaps of good games out there on the site? You only seem to be explaining how crap it is, not getting over it and admiring the decent games.
Thanatos wrote:Ugh. Im not even going to bother playing the damn thing.
Thanatos wrote:Appalling. *cough*sandpit*cough*
Thanatos wrote:Another peice of crap. Seriously, no grammer whatsoever. Many spelling mistakes.
Thanatos wrote:Oh and heres the Rating. 1 - Appalling
Thanatos wrote:One of the more retarded and annoying games you have made. Once again, no correct grammer in sight.
Thanatos wrote:By the way, you ARE the only one who thinks this way.
Dr.Froth wrote:P.S. While we are all having milk and cookies here (that is what my Drill Sargent used to refer to whining as) I guess I can express my dismay at having created the two highest scoring Quest games of major competitions of all time yet not seeing them in the top ten list on textadventures. Must have been the spelling.