Menus and population of choices on them

rob.woolhouse
Hi all,

I hope I'm being realistic about what can be achieved in Quest but having seen its

flexibility already I wonder if someone can help with :

1. I have created (well started to) an 'Equip' menu so that a player can choose what Armour

or Weapon to use.
Is it possible to have separate sub-menus within the Equip menu for each of these ? How

could I code that ?

2. I'd like to be able to populate the choices on each submenu according to what is in the

player's inventory, after checking that the choices on say the 'Weapon' submenu of the

'Equip' are actually of type Weapon, which I have defined as a type.

Cheers,

RW

paul_one
Dynamic menu's are not currently available.

I believe it's fairly high on the "to-do" list.

rob.woolhouse
Thanks for info,

I look forward to having that facility as it would be very useful

RW

Alex
Are we talking about Selection Menus (Tools>Menus) or Window Menus (Game>Display>Window menu) here?

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