Thanatos wrote:
Will it auto-convert old games with the messy |bcodes|xb to pretty stuff or do we have to do it manually?
It's still the old formatting codes in the background, so it will convert to/from automatically. There's a "show formatting codes" button you can toggle so you can see the underlying formatting codes.
* Importing.
A way to import Images, Music and other files and implement them into your game *without* the ugly listing of the files in your game directory - or to at least be able to use them from sub-folders. Yes, you could say that you can just throw them into the directory of your game and then specify the path, but that is way too annoying for anyone to use. Very few games have ever used it before. An import system would be lovely.
You can put stuff in subfolders already, just use the relative path in your script command.
In QDK 4.1 you will be able to click a "Browse" button to find files more easily. They will be automatically copied to the same folder as your game.
* Combat System.
I have no plans to implement a combat system in Quest, ever - that's what scripting is for. I can't think how I could make a generic combat system that would be easier to use than just scripting it yourself, unless you have any better ideas?
* Weather.
* Time.
Again, easily scriptable yourself?