define room <UAGAN Set-Up Part One>
alias <UAGAN Set-Up>
description {
clear
msg <|n|jlHello traveler. Welcome to your Zanzibari vacation. I'm UAGAN. UAGAN is an acronym for Updatable Adventure Guide And Narrator. As my name suggests, I will provide guidance and narration for your adventurous vacation. I'm updatable too, so take advantage of my add-ons that you'll find along the way.|n|n>
wait <|crPress a key to continue....|cb>
msg <|n|nSo I can customize my guidance and narration program to conform to your identity, please type your name into the text entry box, which is located underneath the main text window, then press enter.|n>
msg <Name: |xn>
enter <Player_Name>
pause <1000>
msg <#Player_Name#>
playwav <beep_2.WAV>
pause <1000>I'm not seeing any attachments. Can you please attach (or email) the file so I can reproduce the problem?
The "View ASL" feature can be a bit slow with large games. The performance is better in QDK 4.1.
To make Quest launch properly for ASL files, start Quest, then click Tools, Options, Other, then the "Restore File Associations" button at the bottom.
It would help if you could attach the file so I can fix the bug in QDK which causes the run-time error with upper-case string variable names, as these should work properly.
Ture - it is a bug that has been introduced - BUT I would none the less say that the 'problem' is that the variables and any code parts/names/menus/functions, should all be in lowercase, since Quest has a history of not fully working with case insensitivity ("Define Game" didn't used to work, along with some "End Define"s - don't know if that's fixed or not, I'm sure I've run across others)The problem, Paul_One, is that the capitalization works in 4.02 but not 4.03