Sorry to hear you're having problems.
I do hope you have a backup
Do you have the AutoSave option turned on in QDK?
If you still have the file, can you please send it to me with exact steps to reproduce the problem?
Alex wrote:I'll take a look into it and fix the bug for v4.1.1.
Freak wrote:You can use the three-file method to make your system safe against accidentally trashing old versions:
File 1 is the .asl file. File 2 is an alternate version of the .asl file. File 3 indicates which of those two is good.
Loading: If file 3 is absent, or just contains a zero, load file 1. Otherwise, load file 2.
Saving:
- If file 3 is present, and is not just a zero:
-- Save over file 1.
-- Erase file 3, or overwrite it with zero.
- If file 3 is absent, or just contains a zero:
-- Save over file 2.
-- Overwrite file 3 with a one.
-- Copy file 2 over file 1.
-- Erase file 3, or overwrite it with a zero
So... (and this is when I have a bone to pick)...
I opened WordPad to open up my ASL code for my game to see how the new Speak to text was inserted at the code level. Thought maybe QDK goofed it. BUT! When I opened my game code, all I got was a Blank Screen!! So I tried opening it AGAIN! And I got a blank screen AGAIN!! Hmmm, I thought. I went to my C-drive and right clicked on my game, went to properties and discovered my game is now 0 BYTES!!!
Care to explain this one ALEX!!! Has my half-way finished, very large game been erased!?!?!?!?
Warning: If my game (and the countless days of programming) has been erased, I will trash Quest forever.
But,
If it hasn't, then this experience will just cause me to put off working on my game for another year or whenever. Just like every other time a new version comes out, I try it, and get errors in the first five minutes of using it.