Text Margins

lyteside
I have a feature request for adding margins to text output.

So when a user maximizes the quest window, the text will not scroll all the way over, but reach a certain limit and "indent" doable?

Alex
Not do-able in Quest 4.x I'm afraid, but should be easy to accomplish in Quest 5 as you can specify your own HTML template.

lyteside
*sniff* =(

oh well. I can dream. heh. I am about a year out from finalizing the game. There won't be any way to convert games to 5.0 format, huh?

Alex
I'm not planning to make a converter at the moment as they're two different systems. It would be possible to create a crude converter I suppose but you'd still have quite a bit of manual converting and testing to do.

You'll be able to play Quest 4.x games within Quest 5 - one conceivable option might be to make some small enhancements to ASL4 to allow it to specify the HTML interface file to be used within Quest 5.

lyteside
that would be pimp. then you could at least ad some css to text n' stuff hopefully. \0/

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