Hi,
First, thank you for this software, I bought Quest Pro two days ago and I spend all my days on it

I have some questions :
A/ After reading the tutorial, functions and action scripts don't seem to be very useful to me. If someone has some examples to show the real utility of these commands, I'll take it !
B/ How could I implement random events ?C/ Is there a way to see all existing variables ?
D/ Can we set up hyperlinks, to give a player the choice to click directly into the description of a room instead of typing commands ?E/ What is you best choice to make a dialog tree ?
F/ Is there a way to put a menu directly into the game window ?
G/ I'd like to highlight (with a color) some special words in ALL the game as they are typed in a "print" message. Is there a way to do that ?
H/ Is there a variable that stocks the real time ? It'd be to make a game changes everytime the player load a savegame.
I/ Can we add more colors at text formatting ? (Love orange, purple and grey
)And some suggestions, please consider them

1/ Add a copy/paste option for menus and for menus items. And a way to edit menus items titles (frustrating when we work on a lot of menus), and maybe a color options

2/ I've translated (in french) the english.ldf file
(I'll send it to you Alex if you are interested) but as far as I know, some elements can't be translated :
- The default command prompt when the player click either "look at", "speak" or "take" with the right panel buttons.
- Default gender, article and object in the QDK.
- The "please choose" title in a menu window.
3/ I was very happy to found an object-oriented-like command that let me do variables like that : Reputation.Bob ; Reputation.Marla ; Reputation.Stan etc. To do this, I created a "Reputation" object and edit it with some properties. Sadly, the "Value" of a property is a string and AFAIK, there is no way to make some kind of array, assuming we'd like the reputation to be a numeric variable. Is there a way to make a property increment-able ?4/ A little GOTO / Label command could be great to make easy non-repeatable procedures. (it'd be cleaner that doing all into conditions, and no need to use a variable or a flag)
Ok, if you answer all of that, I'm sure to make great games !

Thank you.