Containers problem (beginner)

silent_exile
Hi all
I am trying to put a mobile phone in a drawer, and once the drawer is opened the phone with show in the description and be able to pick it up.
I have read the basic explaination of how to do this but it still says "drawer can not be opened"
I am conmpletely confused as to what i am doing wrong. :/
Please can someone help?
Thanks

silent_exile
I have created the desk in the room
Created a drawer in the desk
made the drawer a closed container
The option to open and close is ticked
and the children not shown until look or open is typed is ticked
Then created the phone as a child of the drawer

The Pixie
I would guess that the room description is not picking up the drawer. One way to do this would be to have the desk as a container that can be opened as closed, and the phone in the desk.

If you want it specifically in a drawer, I would put the drawer in the room, not in the desk. That way the room description will find the drawer, see it is a container, and so find the contents. You might want to mark the drawer as scenery; I think it will then only get listed after opening, but you may want to play around and see.

Pertex
Is desk a container, too?

Alex
If you attach your game's .aslx file here (use Upload attachment tab under the Submit button when replying) we can take a look to see exactly how you've got things set up.

Wilky
I've been creating various containers today, up to five items nested.
The desk and drawer is pretty straightforward.

Add object(desk) to room.
Select - Container.
Check - Open
Check - Hide until..
Check - List children...

Add object(drawer) to desk.
Select - Closed container.
Check - Can be opened.
Check - Can be Closed.
Check - List children.

Add object(mobile) to drawer.

All three items should be unchecked in set-up tab 'scenery' option.

Doing it this way, you will, of course, lose the 'surface' option for displaying desktop objects, the addition of a small table or filing cabinet to the room could remedy this.

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