Alex wrote:The alias controls what name is displayed, and the compass buttons look for exits named "east", "west" and so on. The alias is set automatically by the type so you shouldn't need to change it manually.
The type is used so that compass directions get the "alt" names you would expect, e.g. "ne" is a shortcut for "northeast". If you set the alias but not the type, "ne" wouldn't work.
The prefix is used when displaying the room description. In English the prefix is blank for compass directions, although you could add one if you wanted, for example a prefix of "to the" would make the room description say "You can go to the north".
The name is used if you want to refer to your exit in a script, for example to lock or unlock it - in fact if you make the exit locked, the Editor warns you that you need a name, otherwise your script will have no way of referring to that exit to unlock it.
Okay, thanks. I think that completly understand how it works and can get the most out of the current features.
Suggestion, the compass buttons should look at the type instead of the alias and then if there is more than one of the same type, give the menu listing the aliases. That way if there are two east exits (based on type), when you click the east compass button then instead of selecting from east or east you could select from something like "right hand door on east wall" and "left hand door on east wall". Now if the user uses the shortcut alt name "e" that would be the same as clicking on the compass East button and the user would have to select from the same menu. I wouldn't involve the prefixes at all.
Sorry it I sound bossy and demanding. Clearly you have put a lot of work and thought into the whole thing and I think the program is spectatular. Hope you don't mind all these sugestions. You can take them or leave them.
For now I can almost get it to work just the way I want and I think it will be fine except that the two east exits are listed in Places and Objects so some users who are use to glancing at the compass may not realize they can go east at all let alone two diffrent eastern doors. Oh well, that's their problem, all the info is there in at least two places already. If they can't look around the screen then they are handycaping themselves.