Invisible objects in inventory

mrbogarty
Is there a way to make an object in the inventory not appear on the inventory list? I am trying to do something similar to the way that scenery works in rooms, but in the player’s inventory. I remember I could do this in Quest 4 by making the object invisible and unable to be dropped. Can I do the same thing in Quest 5?

guzmere
Yes I think you can if you go to the specific object and click on the setup tab, you then need to click on the
scenery( do not display in room description ) try that I found out by sheer luck as one of my objects would not appear on the list. Good luck

Pertex
no, a scenery object is displayed in the inventory. I think its not possible to hide it there. Perhaps its possible to create a complicated scriptsolution for it

guzmere
Sorry to interupt but I've just tried this with a couple of objects in my game and when I tick the not shown in scenery it also doesn't show in the inventory list. Is this just a gliche with which I can utilise. Please let me know as I am perplexed.
May you always walk with peace in your heart and fortune in your step.

mrbogarty
I have tried it and it doesn’t work. Any “scenery” object still appears in the inventory list. I am using Quest 5.0.2

Jhames
Well, i don't know if that solve your problem.
When I made a game, a made a fictional room called "Limbo".
When I need a object dissapear, I put the object in Limbo Room.
When I need the object I put the object in inventory.

Alex
A scenery object will still appear in the "Inventory" list on the right of the screen, but it doesn't appear when you type the "inventory" command.

I'm just wondering why you would want a hidden object in the inventory at all?

If you just want a scenery object to be available in each room, you could move it as part of a turn script.

mrbogarty
Alex wrote:A scenery object will still appear in the "Inventory" list on the right of the screen, but it doesn't appear when you type the "inventory" command.

I'm just wondering why you would want a hidden object in the inventory at all?

If you just want a scenery object to be available in each room, you could move it as part of a turn script.
That is exactly what I have ended up doing. But it wouldn't be necessary to have a turn script for it if I could just have it not appear in the inventory. But thank you.

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