It is possible. It's been done in Tim Hamilton's Things That Go Bump In The Night, and I also do it in my game Sleuth. Since this is pretty complicated (I needed Alex's help with this), I'll post the code here but there are a few steps you need to do first:
(make sure to backup your game file first unless you're confident you know what you're doing. Better safe than sorry.)1: You need to click the filters button at the bottom of the node tree on the left, and click on show library elements. Then, you have to find the ShowRoomDescription function in the list. If you click on that, you'll see a yellow bar appear across the top of the editor window with a copy button. Click that and it will import the function into your game so you can modify it.
2: At this point, you'll want to switch over to the code view (button is second from the right at the top of the window) and scroll down until you see the part that says:
<function name="ShowRoomDescription">
You can then replace that code with my code here:
<function name="ShowRoomDescription"><![CDATA[
if (HasScript(player.parent, "description")) {
do (player.parent, "description")
}
else {
if (game.autodescription) {
youarein = player.parent.descprefix
msg (youarein + " " + GetDisplayName(player.parent) + ".")
fulldesc = ""
if (HasString(player.parent, "description")) {
if (LengthOf(player.parent.description) > 0) {
fulldesc = player.parent.description
}
}
if (game.appendobjectdescription) {
foreach (val, ScopeVisibleNotHeld()) {
if (HasString(val, "description")) {
if (LengthOf(val.description) > 0 and val <> player) {
fulldesc = fulldesc + " " + val.description
}
}
}
}
if (LengthOf(fulldesc) > 0) {
msg (fulldesc)
}
desc = FormatObjectList(player.parent.objectslistprefix, GetNonTransparentParent(player.parent), Template("And"), ".", false)
exits = FormatExitList(player.parent.exitslistprefix, ScopeExits(), Template("Or"), ".")
fulldesc = ""
if (LengthOf(desc) > 0) {
fulldesc = desc
if (LengthOf(exits) > 0) {
fulldesc = fulldesc + "<br />"
}
}
if (LengthOf(exits) > 0) {
fulldesc = fulldesc + exits
}
if (LengthOf(fulldesc) > 0) {
msg (fulldesc)
}
}
}
]]></function>
If you did everything correctly, when you run your game the exits and objects should now display after the room description.