1. How seriously do you enforce image copyright? Is it like Youtube, imgur, Facebook, and much of the rest of the internet whereby you can use make derivative works using copyrighted images as long as you aren't making any money and aren't popular enough to incur the wrath of big corporations, or is the game archive actively purged of anything with copyrighted media files?
2. Is there a way of moving objects up and down the object tree in the editor? I have been doing this by switching to code view and cut/pasting, but maybe there is a better way
3. Is there some equivalent of raw/verbatim strings so I don't have to type all my text messages in one long line? Given that this is a text adventure engine this is an extremely common requirement. Or maybe some way to create a block of text within xml tags and then use that block of text via a named variable?
4. In the "verbs" tab you are unable to edit the name of your verbs, you have to go into code view to do this
sgreig wrote:1. How seriously do you enforce image copyright? Is it like Youtube, imgur, Facebook, and much of the rest of the internet whereby you can use make derivative works using copyrighted images as long as you aren't making any money and aren't popular enough to incur the wrath of big corporations, or is the game archive actively purged of anything with copyrighted media files?
I don't know about this. Alex would have to answer as he's in control of all of that, but as a general rule you should never use any material that's not in the public domain or that you've made yourself without permission from the original creator. If you do, you're opening yourself up to the possibility of trouble.
sgreig wrote:2. Is there a way of moving objects up and down the object tree in the editor? I have been doing this by switching to code view and cut/pasting, but maybe there is a better way
Left click and hold on the item in the tree and then drag it to where you want it moved.
sgreig wrote:3. Is there some equivalent of raw/verbatim strings so I don't have to type all my text messages in one long line? Given that this is a text adventure engine this is an extremely common requirement. Or maybe some way to create a block of text within xml tags and then use that block of text via a named variable?
You can do it in the code editor.
sgreig wrote:4. In the "verbs" tab you are unable to edit the name of your verbs, you have to go into code view to do this
I haven't noticed this. Maybe you're using an older version of Quest?
Actually no, you don't open yourself up to any trouble at all, the chances of a company suing you for using a copyrighted image in a text adventure/youtube video/imgur meme are absolutely zero. But some people with far more respect for the law than myself have moral issues with using copyrighted material, and for that reason Alex may not allow such games to be stored online.
Doesn't work. You can move objects to have a different parent, but you can't rearrange the order whilst keeping the same parent using drag and drop.
I should have specified I meant in the verbs tab of an object, not on the game obejct's verb tab.
sgreig wrote:Actually no, you don't open yourself up to any trouble at all, the chances of a company suing you for using a copyrighted image in a text adventure/youtube video/imgur meme are absolutely zero. But some people with far more respect for the law than myself have moral issues with using copyrighted material, and for that reason Alex may not allow such games to be stored online.
This is false. I work as a graphic designer and know people personally who have been sued for using materials they didn't have permission for. Never assume that the original copyright owners don't care. Some of them actively check for this and will pursue you very aggressively.
sgreig wrote:Doesn't work. You can move objects to have a different parent, but you can't rearrange the order whilst keeping the same parent using drag and drop.
Everything in the game is ultimately a child of the game parent object. If you can't select multiple items to move, you can move the parent object to where you want it to go, and then drag it's former child objects back to it again.
Alex wrote:1. I don't actively check for copyrighted content as that would be impossible, I have no way of knowing who the copyright holder is and if you have permission. I do ask on the game upload page that you don't upload copyrighted content, and I hope people abide by that. I haven't had any problems yet where I've been asked to take anything down. I generally take a reactive approach on these kinds of things, so I'm not going to start actively vetting anything unless something happens that means I have to. I hope that people who upload games respect this, it's much easier for everybody if rules are followed, and it saves me a lot of time and aggravation.
Alex wrote:2. You need to find the list of objects. When you've got a parent room selected, go to the Objects tab on the far right and you'll see a list of its children. You can move up and down from there. For rooms themselves, there is a list when you select "Objects" right at the top of the tree, but it includes all objects in the game (not just top level rooms) and I think it probably doesn't work very well for moving up and down (I thought there was a bug on the issue tracker about this but can't find it right now).
Alex wrote:3. What strings are you referring to here? Within a script command the "print" message can span multiple lines for example.
Alex wrote:4. Not sure why you would want to rename a verb on the Verbs tab? Adding a verb to an object here adds a verb definition to the game too, so we would need to work out exactly what should happen when a verb was renamed on an object tab. Would it add a new verb definition to the game for example? Also it's fairly easy I think to just add a new verb and copy the message or script across.
junichiro wrote:So if e.g. a school pupil wanted to make a Dragon Ball Z fan fiction game with images from the manga, or if someone wanted to do a comedy Cillit Bang game about cleaning the fridge, with pictures and sound clips from the Cillit Bang adverts, or they wanted to do a political satire with photographs of famous politicians taken from the news, these sorts of things would be severely frowned upon? On other sites for community creative content mash ups of pre-existing content grabbed off the internet are widespread and widely-accepted part of internet culture.
If you have a script command that says:
msg("Tuesday's todo list:
1. Get shopping
2. Cook dinner
3. Watch TV")
the expression parser will break. In C#, Python etc there is a way to make raw, multi line strings possible. A couple of related questions:
1. Is there a way to include a newline in a message without using a msg command called with a blank string?
2. The editor doesn't seem to remember your preference for word wrap being on
Alex wrote:"junichiro"
So if e.g. a school pupil wanted to make a Dragon Ball Z fan fiction game with images from the manga, or if someone wanted to do a comedy Cillit Bang game about cleaning the fridge, with pictures and sound clips from the Cillit Bang adverts, or they wanted to do a political satire with photographs of famous politicians taken from the news, these sorts of things would be severely frowned upon? On other sites for community creative content mash ups of pre-existing content grabbed off the internet are widespread and widely-accepted part of internet culture.
It's not come up yet. I don't think I'd delete that kind of thing unless I was asked to. But if you uploaded a "game" that had 10 MP3's in it, and the game was just a set of hyperlinks to play those tracks, then I wouldn't be happy at all. But nobody has done any of these things yet.
Alex wrote:The Script Editor handles this. Add a "Print a message" command and you can hit Enter as many times as you like. They are converted into "<br/>" tags for the underlying expression.
Alex wrote:
2. The editor doesn't seem to remember your preference for word wrap being on
Happy for this to be implemented if somebody wants to do it.
Were any of the things they were sued for hobbiest, non-commercial projects? If you are talking about commercial work then that's clearly not what I'm talking about. And I don't mean to imply copyright holders totally don't care, only that they don't care enough to chase down hobbiest projects that only a few people ever see.
sgreig wrote:Were any of the things they were sued for hobbiest, non-commercial projects? If you are talking about commercial work then that's clearly not what I'm talking about. And I don't mean to imply copyright holders totally don't care, only that they don't care enough to chase down hobbiest projects that only a few people ever see.
Yes, there are hundreds of examples of "fan game" projects that have received cease and desist orders from the companies who own the trademarks and copyrights on those characters and settings. And this includes game franchises that haven't seen releases in 15+ years. Mario, Metroid, Mega Man, King's Quest, Leisure Suit Larry, Thexder... there's been tons that get shut down. Some, like King's Quest were able to work out a licensing deal in the end and release the games regardless, but most just disappear.
sgreig wrote:Actually, a C&D means they WILL sue you if you don't comply with their orders.
sgreig wrote:Go ask Tom Fulp over at newgrounds how many fan games he's had to take down over the years. The point is, if the company finds out about it, they will order it to be taken down, so it's not worth the hassle in the first place. Just come up with your own stuff.