I am probably over thinking this, but. Here is what I want to happen. I have a "rickety old table" in the room that the editor calls table1. Also, in the room are several objects of different volumes that you can place on the table. What I want to happen is...
If the table contains objects totalling more than 50 in "volume" the table will collapse. I can get all of that EXCEPT how to check for current volume on the table. I don't think I quite understand how to use the getvolume function correctly. Thanx in advance. I have attatched a copy of my code so far. table in question is in spellroom1