Pertex wrote:"TextingStories"
Is there a way to manipulate how your health is actually shown to the player.
It doesn't make sense to manipulate the integrated healthstatusattributes but you can create your own status attributes
sgreig wrote:As far as I'm aware, you can't add any graphics to the UI in Quest. You could make a custom command that displays pictures for the characters health in the game window, but you can't put them in the pane on the right.
TextingStories wrote:If I do it that way, is there a way to make it where each time you are hit and or gain health the bottles disappear more and or come back from being broke and a small picture pops up as you suggest? Would there be a way to press a key or type in a command and that health system, not the generic one would pop up?
> health
[X][X][X][X][X]
> attack troll
You miss the troll.
The troll hits you with his battle-axe for 2 points of damage.
> health
[X][X][X][ ][ ]
sgreig wrote:
If I understand what you're asking correctly, yes. But the health system using the images won't be constantly displayed like it is on the status pane. Say for example you wanted to use text-based checkboxes like "[X]" and "[ ]", it would look something like this:
> health
[X][X][X][X][X]
> attack troll
You miss the troll.
The troll hits you with his battle-axe for 2 points of damage.
> health
[X][X][X][ ][ ]
sgreig wrote:You don't "have" to use the default health system in Quest. Really, it's just another variable to keep track of, so you can do it however you want. As a matter of fact, if you used text-based checkboxes like I mentioned in the previous post, you could probably put those in the status pane as long as there was enough space.
But like I said, since it's just another variable, you can come up with whatever way you want to track health. The only thing you're kind of limited by is the way to display it to the player, and even that could change in future versions of Quest. If you really think outside of the box, there could even be other ways to display a persistent graphical health system to the player but things like that would obviously be a lot more complicated to implement.