I am using the wearable library (good stuff!) and I see it extends objects with a wearable class. It adds the wear and remove verbs via this line:
<inventoryverbs type="listextend">[Wear];[Remove]</inventoryverbs>
BTW, I don't see the "listextend" type listed in the doc under attribute types. Can someone let me know what/how listextend type works? Thanks
How can I when adding the Wear and Remove verbs also REMOVE the default use verb? I can edit each object to remove it from their inventory verb list, but I want the wearable class to do this automatically for anything wearable (you can't use wearable objects, only put them on)
On the same subject, when the Wear and Remove verbs get added to the object, the inventory screen isn't wide enough to show the 2 new verbs. I need to manually widen the inventory pane while running the game. Is there a way to auto adjust that? New players would never know they can't see all the inventory verbs.