Pertex wrote:You can inspect the code of every Q5-game. Just go to the gamelist, search a game which is created with Q5, download it, rename it to .zip and open the zip. You will find the aslx-file inside.
I did not know that... now all I need to do is find a game that I need. I have tried and played 20-30 different games from 5 stars to not even rated yet and although I have not gotten far into the games themselves usually to know what will happen at the very end, they are mostly just you by yourself roaming a map and interacting with inanimate objects. I am looking for something with a lot of NPC interactions; like roaming and a lot of talking back and forth, and time flow in the game and to have certain objects met in order for the map to change or the mood of the game change entirely.
Thankfully someone was kind enough to share a work in progress for roaming NPCs and another for time flow, but now I just need to find out about the rest. And when I say I want certain objects met, I do not mean simply to magically open a door for the player to continue, but more impact on the game it self. I hate asking all these questions, it feels like you guys are actually making the game more than I am, but once I know how to do it I wont have to ask so much any more.