Adding a LOOK button

duggold
There can be alot of scroll in these games. Anyway to add a LOOK button in the compass area or change the in or out buttons to look? (I don't use in/out)? I tried modifying the room description code to use ObjectLink on the room name. I then added the look verb to my room:

<displayverbs type="list">[look]</displayverbs>

I get a link but when I click it, where it should say look, I see garbled text like:
^look$|^l$

And of course, the command fails. Ideas? For an ipad/iphone game, I want to disable the command line so having a look/refresh button would be important.

Pertex
:D You will have the same problem with command like inventory, help, save... There is no solution for this now. I tried to add a new contextmenu to the gamewindow, but failed. But 5.3 will support additional userdefined panes. Then it should be possible to do it

duggold
don't need an inventory button as there's a pane for that. Don't need a save button as the game auto saves. Shouldn't need a help button - could easily have a help npc you interact with in the starter area, or have help "books" in a players inventory when they start the game that they can "read" anywhere. But look is a bigger issue. Even a small amount of scroll in the room makes the description go away with no way to easily get it back. I was even wondering about a static pane at the top of the main window that doesn't scroll and always shows the current room's description (including exits)

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