As the title suggests, this is a puzzle I'm trying to create- however, I'm not sure where to begin with it. Do I make the door unlockable once the players HP goes over a certain amount, triggered by eating the food? Is there a reverse key option so a door will only open when a food item is removed from the game? thanks in advance.
Pertex
03 Jul 2012 08:23
Both ideas are scriptable. I think the second one easier.
exitname.locked=false
leftycool
04 Jul 2012 10:32
sorry to bug you again, but how exactly would I implement this? I havent tried scripting at all yet. I messed with setting object expressions to open a lock but I couldnt really work it out.
Pertex
04 Jul 2012 17:27
I appended a testgame. have a look at the exit gatelock and the eat verb of the apple object