Quest not responding

sonic102
I have just made a game to test my idea of vehicles. I finished the scripting, and if you look at it, even you would say it will work.

But the problem I came up was with testing. I entered in enter car and it works well, but when I type east or west, Quest stops responding.

Also, is there a way to check if a room has and doesn't have a certain direction as exit?

Lastly, can I use Make object invisible, and instead of an object, write an exit name? Would it work?

Pertex
sonic102 wrote:But the problem I came up was with testing. I entered in enter car and it works well, but when I type east or west, Quest stops responding.

This is a problem for Alex

sonic102 wrote:Also, is there a way to check if a room has and doesn't have a certain direction as exit?

with ScopeExitsForRoom you get all exits of a room
     foreach (ex, ScopeExitsForRoom(room) ) {
}


sonic102 wrote:Lastly, can I use Make object invisible, and instead of an object, write an exit name? Would it work?

Just test it

Alex
The infinite loop is because object "car" has parent set to itself.

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