sonic102 wrote:But the problem I came up was with testing. I entered in enter car and it works well, but when I type east or west, Quest stops responding.
sonic102 wrote:Also, is there a way to check if a room has and doesn't have a certain direction as exit?
foreach (ex, ScopeExitsForRoom(room) ) {
}sonic102 wrote:Lastly, can I use Make object invisible, and instead of an object, write an exit name? Would it work?