Hey first of all, I want to say this software is great! I wanted to make gamebooks since I used to read Grailquest and Choose Your Own Adventures as a kid!
Now, I want to apologize if this is a stupid question, but I've spent the last hour trying to figure this out and I just can't get it to work. I want to add a musical soundtrack to my gamebook. I suppose you do this by adding scripts directly into the code. I looked into the wikie, and it says you add this:
play sound (string file, boolean wait, boolean loop) now, I know nothing about coding so I'm not sure how to input the info into this example. this is the code for my entire game:
<!--Saved by Quest 5.2.4515.34846-->
<asl version="520">
<include ref="GamebookCore.aslx" />
<game name="Space Wanderer">
<gameid>8aba4b93-69a5-455c-9aee-3f06d3ef1d86</gameid>
<version>1.0</version>
</game>
<object name="Page1">
<description>You awake naked in a cold room. Dim light descends from electric lamps above you. There are no windows or doors; but there is a hooded stranger watching you from one of the room's corners. You hesitate, and then speak:</description>
<options type="stringdictionary">Page2 = "Who are you?";Page3 = "Where am I?"</options>
<object name="player">
<inherit name="defaultplayer" />
</object>
</object>
<object name="Page2">
<description>This is page 2. Type a description here, and then create links to other pages below.</description>
</object>
<object name="Page3">
<description>This is page 3. Type a description here, and then create links to other pages below.</description>
</object>
</asl>
First, where do I input the command? I want it to play through page one and on until I tell it to stop. Is that possible? And how exactly do I phrase it? the name of the file is musicone.mp3, and I have put it in the same directory as my game file.
Thanks for bearing with me on this. I'm new, but love the medium, and I would really like to see if this is possible. That's the most complex thing I want to do, really.
Thanks again,
Matt