jaynabonne wrote:For the first problem, you have both "chew #object#" and "chew on #object#" in your list, and "chew" comes before "chew on", so that one matches first (with #object# being what's left of the line). If you switch their order in the list so that it tries "chew on" first, then it works for both.
The second, I'll try now.
And how might I make them not listed on the inventory on the side while still making them capable of being examined and interacted with?
The Pixie wrote:If I was doing this I would have a flag on the pyjamas object that indicates if they are stained or not, and change the description and alias when they are cleaned.And how might I make them not listed on the inventory on the side while still making them capable of being examined and interacted with?
Set it as "Scenery" on the first tab.
But while I have your attention, can I ask a quick question? How do I prevent the player from being able to put their pajamas on things? Obviously I want them non-removable, but at the moment 'put pajamas on table' takes them off the player.